The game I played for this assignment was Pandemic II. The goal of this game was to spread a disease, either a bacteria, virus, or parasite, around the world in the smartest way possible. The player has to try to evolve, spread their disease, and kill everyone worldwide in the least visible and noticeable possible to avoid panic from the people and the governments. The objective is to keep the disease’s visibility low to have everyone be relaxed to make it easier for the disease to spread, but the governments and the people will eventually panic and start closing down borders, airlines, school, etc. and even creating curfews to try and prevent the disease from spreading.
The game allows you to pick between realistic and relaxed mode. Realistic mode takes a longer time for your disease to evolve and complete the game but you are able to save your progress. This version of the game is recommended for people who already have experience playing. On the other hand, relaxed mode allows you to complete or finish the game within an approximate 20 minute period. Which is recommended for first time or beginning players.
As your disease is spreading you collect “evolution points” and with those points the player can “buy” new symptoms, resistances, and transmissions for your disease to make it more lethal and effective. But when adding to the lethality and effectiveness the player must make sure the visibility remains at a low amount. You can buy and sell these attributions, if a certain quality you just added increases the visibility you can sell it back to get rid of it also using your evolution point. As the player is making all these changes and additions, they must keep an eye on the news that are displayed on the screen. Keeping up with the headlines helps the player be aware of how their disease is spreading and what the governments are doing to prevent it, which helps make adjustments in the attributes of the disease.
The content of this game could be used during a Biology/Life Science lesson on disease, viruses, bacteria etc. Standard 10 of the California Content Standards of Biology/Life Science states that “organisms have a variety of mechanisms to combat disease” to help with the understanding of the immune system. This game would help fulfill standards 10c and 10d. Standard 10c establishes that “students know how vaccination protects an individual from infectious diseases” and 10d establishes “students know there are important difference between bacteria and viruses with respect to their requirements for growth and replication, the body’s primary defenses against bacterial and viral infections, and effective treatments of these infections.” The game provides information for the user to determine whether they use a bacteria, virus, or parasite based on their characteristics. So the game would establish differences between bacteria and viruses as stated in standard 10d. Throughout the game the player is also given the chance to make their disease “drug resistant” and it explains to you what that means. During the game the “governments” also work on creating vaccines to prevent the virus to continue spreading, this aspect of the game would fulfill standard 10c. In Pandemic II, the player can also “buy” a variety of symptoms for the infected to have, some of those include simple symptoms such as sneezing and coughing to memory loss and kidney failure. The players are also provided information regarding how these symptoms would affect the lethality, effectiveness, and visibility of their disease based on how each symptom affects those who become infected. This aspect of the game would also help fulfill standard 10e which establishes that “students know why and individual with a compromised immune system … may be unable to fight off and survive infections by microorganisms that are usually benign.” Pandemic II, fulfills 3 major sub-standards of standard 10, so it would be a good idea to use this game to help students understand how diseases work and spread.